PSVR 2 is a new headset with new controllers, and new features
Published: 17th September 2022 | Source: Sony Podcast |
Sony’s PlayStation VR2 headset will not be backwards compatible with PSVR games
While speaking during the PlayStation Blog podcast, Sony’s SVP of Platform Experience, Hideaki Nishino, confirmed that the company’s PlayStation VR2 headset will not be compatible with software that’s designed for the company’s original PlayStation VR headset.
Below, Nishino states that Sony’s PlayStation VR 2 headset is designed to be “truly next-generation”, a factor that gives PSVR 2 a completely different technological underpinning to Sony’s original PSVR headset.
PSVR games are not compatible with PSVR 2 because PSVR 2 is designed to deliver a truly next-generation VR experience.
Gamers who want to replay original PlayStation VR titles will need to own an original PlayStation VR headset, and developers who want to bring their original PlayStation VR games to PlayStation VR 2 users will need to port their work to Sony’s new VR platform. Backwards compatibility is not a feature that Sony’s PSVR 2 headset supports.
Sony’s PlayStation VR2 headset features a different tracking system, new controllers, a different audio setup, and supports more advanced features like 3D audio and eye-tracking. Translating games that work with PSVR’s tracking system to work with PSVR 2 would not be an easy process, and it looks like Sony did not want to be constrained by any of their design decisions for PSVR1 when designing their PSVR2 platform.
PSVR 2 has much more advanced features like all new controllers with haptic feedback and adaptive triggers and inside-out tracking, eye tracking in the headset, 3D audio all coming together of course. So this means developing PSVR 2 requires a whole different approach from the original PSVR
Sony plans to launch their PSVR2 VR headset in 2023, and have invested a lot of money to ensure that the headset is supported by a large amount of first party and 3rd party content at launch.
PSVR 2 is designed to work with Sony’s PlayStation 5 console, utilising the modern hardware within Sony’s current-generation console to push the graphical fidelity and scope of new VR games to new heights.
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